HOW TO BUILD A DECK
Dusk Raiders is a card game similar in ways to ones you have played before. The goal is to build a deck that will wipe out your opponents commander. You can build your deck how ever you desire with the following rules:
- Select a Commander.
- Select 60 cards from Walkers, Weapons, Armors, Commands, and Utilities.
NOTE: if a card is unique only 1 can be on your board at a time.
- A deck can not have more then 5 of a single card.
It is suggested to choose your desired Commander first then building your deck around them.
For ease of play print out the cards on card stock and place in card sleeve.
LAYOUT OF PLAY
Your battlefield is made up of the following components:
- The middle of the board is reserved for your cards that you put into play.
- On either side of your board place your deck of cards face down.
- Next to your deck of cards will be a discard pile for expended cards.
GETTING STARTED
When you sit down to play:
- Shuffle your cards and place them on the battlefield.
- Set your commander up on the battlefield.
- Draw 7 cards. If your do not like your hand ask your opponent if they will allow you to draw again.
- Determine who goes first.
HOW TO PLAY
Each turn consists of the following options:
- Draw a card.
- Play cards from your hand.
- Attack with your Commander and other Walkers.
- Some cards are allowed to be plaed on your opponents turn, as long as you have Reactor Points to do so.
HOW TO WIN
Winning is as simple as eliminating your opponents commander. If in a 3 player plus came the last commander standing is the winner.
RULES LIST
Attachment Cards:
- Attachment cards are Weapons, Armors, and Utility cards attached to your Commander or Walkers.
- Once attached these cards can not be transfered to another unit.
- You can volunteerly remove an attachment to gain back inventory slots, but the attachment is put into your discard pile.
- If the unit is removed from the battlefield all attachments are removed from the battlefield as well.